2D Tooling & Development In Unreal Engine 5

Image courtesy of https://cainos.itch.io/ It's been a minute since I've made an entry on the blog, and the reason for that is simply due to work and burnout; I've just had my first break from work in 4 years and realized that burnout has been with me like Thor setting his hammer on someone's chest. The thought did occur to me that I could have worked on planets or any development related interest over my winter break, but said thought also made me want to run for the hills - I just really needed to step away for a bit before touching the computer again. That said, anyone who has been in the industry for some time or even just burns the midnight oil for years will tell you that 2 weeks is not enough time to fully recover from burnout, which is why I'm hoping that this post will be a sort of warm up for me before I dig back into planet work. Now I know some of you may have expected the next post to be about procedural planets, but as t...